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Froglore: Turning Tides

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Devlog

  • Froglore Technicals #1: Development Environment and Game Engine
    November 04, 2021 by FrogloreGames#technical, #engine, #tooling
    This is the first technical blog post about Froglore: Turning Tides, a game I am making for the Game Boy Color. I will cover the resources and tools I use, and I will give a quick introduction to the... Continue reading
  • What is Froglore?
    November 03, 2021 by FrogloreGames#meta, #non-technical, #setting
    This is my first public blog post about Froglore, so I am going to give a quick overview of what Froglore is and what the end goals for this project are. What is Froglore (the setting)? Froglore is a... Continue reading
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