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Froglore: Turning Tides
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Devlog
Froglore Technicals #1: Development Environment and Game Engine
November 04, 2021
by
FrogloreGames
#technical, #engine, #tooling
This is the first technical blog post about Froglore: Turning Tides, a game I am making for the Game Boy Color. I will cover the resources and tools I use, and I will give a quick introduction to the...
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What is Froglore?
November 03, 2021
by
FrogloreGames
#meta, #non-technical, #setting
This is my first public blog post about Froglore, so I am going to give a quick overview of what Froglore is and what the end goals for this project are. What is Froglore (the setting)? Froglore is a...
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